QUIKSILVER Surf Shop Challenge Presented by SURFER Magazine
Rules and Regulations
1) Shop Team Qualifications:
Team must consist of 4 team members, 2 shop employee’s and 2 shop team riders
“Employee Contestant” is any shop employee that will works the retail floor on a regular basis, receive a W2 for 2004, and must been employed for 60 days.
One team per shop name, not per door.
Sponsored team riders can be amateur or professional.
2) Regional Finalists:
If for any reason a substitute shop member is needed for final event, the shop must advise Quiksilver in writing by 8/15/04 to: Quiksilver Attn: Chris Polovina 15202 Graham St Huntington Beach, Ca 92649
If more than two substitutes are requested, this may void surf shops participation in final event and 2 nd place regional team will be offered spot.
3) Regional Events:
There must be a minimum of twelve shops per regional event to hold event.
Event will be run in a tag team format.
4) Final Event:
West Coast Regional winners are responsible for transportation to final event. A one-night accommodation will be provided for five shop members if necessary.
East Coast Regional winners will be flown to final and two nights accommodations will be provided for five shop members. Shop is responsible for any more members and any longer stay.
6) Format
There will be 6 teams competing at one time per heat (24 maximum teams per regional event).
Each heat will be 1 hour in duration, although heat duration may change prior to the event start depending on conditions. Once event director has determined heat duration prior to the start of event, the heat duration cannot change.
Each team member may catch a maximum of three 3 waves, the top two highest waves will be tallied and each team members top two waves will be added together for final team score for that round.
Heat advancement will be by rounds, after each round the highest point total teams will advance to the next round (50% advancement per round). Point total starts fresh for each round.
Double Whammy- Each team will elected one team member to use “double whammy” on 1 of his waves. Competitors “double whammy” wave will be worth double the points, competitor must raise both hands at least 10 seconds after he kicks out or falls off to be awarded the “double whammy”.
Points will be scored on a 1-10 system, using .5 increments.
In case of a tie for advancement, only the tied teams scores will be re-tallied, Re-tallied as follows: each competitor will be scored on their top wave only, if the tie still accurse, each competitor’s third wave will be added.
ASP interference rule will apply, but only blatant interference will be called.
7) Point Deductions:
Point deductions will be taken off teams final score for that round only.
Competitors must tag their team member in the designated area before they enter the water (2 point deduction).
Each competitor must enter the designated area before the heat is over, if any team member does not reach the area in time, (5 point deduction).
If competitor goes over the wave maximum (1 point deduction).
READER COMMENTS
No comments have been added to this entry.